![]() We spent a lot of time resolving those issues. Plus, as we allowed the player to transform at will, this meant they all changed into a plane immediately and ignored 2/3rds of the race! Once we got into the air, as the level was “open”, most people just pointed themselves at the finish line instead of following a defined route. However water was problematic in terms of flow and how that affected handling. You can already see the base ingredients, we also added some simple mines to drop and missiles to fire.īut… what it showed us is that we had a lot of problems to fix. Then, for the last lap, we had a Robo-fish smash the track to make a ramp that launched you into the air. On the second, the side of the caldera fell away and flooded the “base” of the level. Indeed, the first ‘test’ track we did was set around a caldera (flooded volcano). Lycett: Pretty much from the start it was land, water and air. MV: Were they always going to be land, sea, and air based? Or were there other considerations, like say - just as examples– submarines, hovercrafts, or big stomping robots? ♫ Fighting for freedom over land and sea and air, Sonic the Hedgehog is there! ♫ (Via Sonic News Network) Speeding across land, sea and air Really it was the “hook” we were missing, speaking of which… And we had a bunch of unused ideas and elements we wanted to change or improve. We’d learned a lot from making that game. Steve Lycett: Pretty much as we wrapped up the original All-Stars Racing. Mega Visions: I guess the first place to start is: When was the decision made to make a sequel? The following has light edits for clarity/formatting. Lycett was kind enough to take the time to look back with us at how this title came together. Now, you can race with Sonic and friends at 60FPS!Īs we did for the tenth anniversary of Sonic & SEGA All-Stars Racing two years ago, we spoke with Steve Lycett, Executive Producer at Sumo Digital for the SEGA All-Stars series. It even went on to be part of the Backwards Compatibility program for Xbox One and the Series X|S consoles. The game continued arriving on new platforms including PlayStation Vita, Nintendo 3DS, Steam for PC, and iOS and Android. However, it soon rolled out with the launch of the Wii U. It began on the Xbox 360 and PlayStation 3.
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